It does not matter if she is immobile, if enemies come to her. If Cassio cannot be bursted, she can counterattack once tanking all enemy damage. Making Cassiopeia more DURABLE is the most important thing she needs, and it covers her weaknesses. Rather than try to amplify her strengths, this build was made to target her weaknesses and cover them - and it does so to great effect. Cassiopeia has "global taunt" and is a prime target in teamfights ![]() Cassiopeia is squishy due to low base resistances and lack of HP itemsĤ. Cassiopeia has relatively low range for a ranged championĢ. To understand why Resolve, we must understand Cassiopeia's weaknesses.ġ. Conditioning/Overgrowth are a vital part of making it work. Resolve secondary is the key to making Cassiopeia and this build truly shine, everything in this build is crafted and optimized with each item and rune working in tandem with one another. Playing her to get an early lead, then transition that lead into objectives, abusing the enemy jungler, forcing 3v3s and the like, pressuring sidelanes post lane, pushing the pace of the game and forcing enemies into objective fights, is how you play this champ. ![]() Her ability to 1v2, or 1v3 her opponents, is also difficult to match. Her sidelaning, especially with this build, is unmatched. Cassiopeia is an early game lane bully, duelist, and sidelaner, with strong teamfighting and excellent objective controlĬassiopeia is stronger the closer her enemies are to her, winning almost any 1v1 in the game with ease given proper ability usage. If Cassiopeia does not play aggressively, taking advantage of how strong she is early game, then she's wasting insane potential and the champion is being played incorrectly.ģ. Cassiopeia is NOT one of these champions. Champions that can accomplish this playstyle are Vladimir, Kassadin, and Kayle. The concept of "play safe and farm for items" simply does NOT exist anymore. She suffers counters in almost all control mage mirrors due to her lack of wave control, but on the contrary to mages has a very strong early game, strong skirmishing, excellent 1v1s throughout the game and good sidelaning. Cassiopeia does not fall into this category. ![]() There are many things about Cassiopeia's identity that need to be discussed up before we proceed.Ĭontrol mages are defined by their ability to control/manage waves and control areas of the map, but generally are weak in 1v1s, weak in early skirmishes, rely heavily on items to get going, and not strong sidelaners/duelists. Know yourself, and you will win all battles.
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(But that’s not what you are asking, since you only want to hightlight the functions from the library.) That what a language server like Language Server for Inform 6 (+clients for eclipse and vscode) can do. Programmatically detect what functions exists and highlight them accordingly.Or maybe it should be possible to be able to select if you want to use Puny highlighting on a per-file basis, in which case it could be included in the same extension. The drawback is that you have to enable or disable this extension in your workspace depending on your project (if it’s using Puny or not). Create a separate extension that injects some grammar in the Inform 6 syntax file ( see in the VS Code documentation).I can see 2 solutions for what you’re asking: After all, why not support other ones too, like Platypus or Triform, while we are at it? (Admitedly, they might not be as widely used.) So if we add the PunyInform-specific functions, they’ll be highlighted for the standard library users too, which is not ideal.Īctually, I even hesitated to highlight the standard library functions since authors can write Inform 6 programs without a library! (And when the standard library is updated, I have to update the extension, too, which is a bit of a pain.) So I’m a bit wary of adding support to a specific library. The thing is, the highlighting is done by a static JSON file, so it’s impossible to detect if the author if using the standard library or PunyInform and highlight accordingly. The full changelog is available in the repo.Īs usual, any comment and bug reports are welcome! ![]() (I’ve only tested on Windows, so let me know if you have any problem.) When releasing it, it’s better to use Inform directly from the command line, and using the right arguments (e.g. The settings also allow to add additional arguments when compiling (by default the command compiles with no args), but it is better to add ICL commands in your Inform file, with !% comments.Ĭompiling from VS Code is mainly for testing the story. It includes some improvements in the syntax highlighting, but the main new feature is the ability to compile a story file from within VS Code by using the “Compile with Inform 6” in the command in the palette ( ctr/cmd + shift + P), by clicking on the play button at the top right or by right-clicking on an Inform 6 file in the explorer.Ĭompiler errors and warnings will then be displayed in the Problems panel and in the source.īy default, the extension assumes the compiler is in your PATH, but you can specify a custom path to the compiler in the settings. Version 0.2.0 of Inform 6 for VS Code has been released! I hope they will help people other than myself! And of course, comments, bug reports and other contributions are welcome! I may add snippets for the Standard Rules phrases.
![]() There are also other reasons for these display issues with Apple Silicon M1 and M2 which are complex but are basically because Apple Silicon chips are based on ARM architecture compared to the older Intel Macs which are based on what’s called x86.ĪRM based Macs use different graphics drivers to Intel Macs which don’t play well with anything other than Apple products such as Apple’s own displays, iPads and iPhones. On those external displays that don’t support 218 ppi, even those with stunning 5K 5120 x 2160 resolution, the image may still appear blurry or difficult to read particularly on ultra-wide displays such as the 5K LG UltraFine monitor. The only non Apple monitor that can support 218 ppi is the 27 inch LG UltraFine which is by far the best alternative to the Apple Studio Display. ![]() The reason why the image on external monitors connected to MacBooks sometimes looks so bad is basically because external displays can’t support the Retina high pixel density mode (HiDPI) of a Mac which is 218 pixels per inch (ppi).Īpple’s own Apple Pro Display XDR (which supports a stunning 6K and 1600 nits of brightness) and Apple Studio Display can support HiDPI but they don’t come cheap at $5,000 and $1,599 respectively. The result is text and web page elements that look either too small or blurry magnified images on your external display. On many non Apple displays with 1080p, 1440p, 4K and 5K resolutions, Macs do not scale them well. Why External Monitors Look Blurry On M1, M2 & Retina Macs How To Fix External Display Issues On Macs.Why External Monitors Look Blurry On M1, M2 & Retina Macs.Best Alternatives To The Apple Studio Display.This is why we strongly recommend only buying an external display for an M1 or M2 Mac that supports 4K or more such as one of these external displays: This is a particular problem on cheaper QHD monitors with resolutions of less than 4K especially 1440p which cannot reproduce the retina quality display of the MacBook Pro and MacBook Air. Other problems Mac owners have struggled with include flickering, color problems, blurry fonts, garbled images and lag on external displays. Many MacBook Pro, MacBook Air, Mac Mini and Mac Studio owners have found that text and icons can appear tiny, blurry or fuzzy when connected to external monitors that support 4K and 5K resolutions. There are various issues that can affect Mac users with external monitors but one of the most common is terrible image quality when connected to M1 and M2 Macs although Intel Mac users have also had problems. However, if you’ve bought one of the many alternatives to the Apple Studio Display then most of them don’t support 218 ppi which is at the heart of most resolution issues with external displays connected to Macs. If you bought an Apple Studio Display then chances are you have no problems with the resolution because with support for 218 pixels per inch (ppi), it’s designed for the high pixel density that Macs are capable of. If you’ve bought an external display for your Mac Studio, MacBook Pro or Mac Mini and found that the resolution is poor or the picture is blurry including on M1/M2 Macs, macOS Ventura and Monterey, here are some tips on how to fix it. |